Nearly Impossible Difficulty Chart Obby- Roblox Game
Overview
1. Engineered and operated a high-concurrency game scaling to 19M+ lifetime visits, $11,000+ USD in revenue, and 1.6K peak concurrent users with 99.9% uptime. 2. Built datastore-backed progress persistence (change-detection on save to cut redundant writes), a settings/menu system, and global leaderboards with country-specific speedrun modes to drive competitive engagement. 3. Designed a checkpoint/teleport system compatible with StreamingEnabled: since clients can’t see distant unloaded checkpoints, routed teleports through remote functions to resolve them server-side — trading minor network cost on rare far-jumps for the performance gains of streaming.
Project details
Technologies
Project
Explore the project
Visit the project to see the implementation, experience, and work behind it.
Open project